Will you present more works in this way? KKAA:

We are thinking of incorporating a lot of cinematic and game-like elements into future architectural presentations. To achieve this, it is necessary to actively collaborate with other companies. We will be able to create better works if we mix a wider range of technologies and people. 
If we work with historia again, we would like to create a work using a medium that more people can access, such as a smartphone application or VR content.

historia: Next time, we would definitely like to create a VR experience, preferably one specific to interactive content in the VR space, such as the abstract space of Multiplication. We, who usually make things in virtual spaces, tend to incorporate elements of the real world so that users can perceive each object as real, but we usually create games in virtual environments where you have no limitation of reality. The inspiration of working with KKAA is the expectation that we can produce a new VR experience with them, as it is just between the real world and the virtual world.

KKAA: So far, CG in the architecture industry has had a role supporting real architecture. It’s like a communication tool to create better architecture. Of course that will continue, but at the same time, the concept of “space” is now being expanded. We guess there will be a day when “designing virtual spaces” with no accompanying physicality will form a new industry. Currently, the game industry is leading such a genre, but if we could enter the business with the knowledge we have developed as an architectural design office, that movement would be in an interesting direction.

historia: The creativities of our two companies fit together. With this interactive content, you can even experience the art concept of architecture. We guess this type of content has rarely existed in the world.

Having the common language of Unreal Engine has made this collaboration possible. With increased usage of Unreal Engine, we really look forward to the new values embodied by Multiplication being seen more and more in the world.

‘Multiplication’ project team members are Tomohiro Matsunaga, Yuya Mori, Shuntaro Tsuchie, and Shiho Yoo (KKAA) and Shun Sasaki, Makoto Kobayashi, Kenichi Makaya, and Taisei Katahira (historia).
 

Source: Unreal Engine Blog