Although many physical events around the world are on hold, there are plenty of places to connect with the Unreal Engine community online. From forums, to webinars, livestreams and full-on virtual events, our community of creators is continually staying active.Below is a listing of permanent resources and online activities that we’d love to invite you to. Please check this post often as it will be updated in an ongoing fashion with newly-added events.

UE_Community_Online_Feed-thumb-desktop.png

PERMANENT, FREE RESOURCES

Support and Documentation
From your first steps with Unreal Engine to completing your most ambitious real-time project, we’re here to help. With comprehensive reference documentation, instructional guides, community-based support, and options for dedicated professional support, you have full access to everything you need to succeed.

Unreal Online Learning
This growing catalog of nearly 50 courses and guided learning paths tracks your progression and awards your achievements, whether your spending your first hours in tools such as Sequencer or brushing up on your visualization skills.

Unreal Engine on YouTube
Here’s where you’ll find archives of Inside Unreal, live training, and other broadcasts from our Twitch channel; tech talks from GDC, Unreal Fest Europe, and other conferences; and so much more.

Webinar Series
Check out our free webinars to learn all about the latest Twinmotion features and workflows and how to use Unreal Engine to create photorealistic scenes and interactive designs.
 


UNREAL EVENTS

May 7, 2020 | INSIDE UNREAL: Spyder: From Day Zero to Post-Launch
We’re excited to have Sumo Digital on Inside Unreal this week! The team behind the Spy-on-The-Wall adventure game Spyder talks about their journey from day zero to the weeks after launch. Learn more about the mobile Apple Arcade game, as well as how the team overcame difficult challenges during its production—including the experience of launching a game from home.

May 29, 2020 | 2pm ET – Unreal Educator Livestream Series: Virtual Production for the Classroom
This week, we are pleased to welcome Matt Workman, producer and host of the Cinematography Database channel on YouTube.com, and moderator of the Virtual Production Facebook group, a popular group frequented by top professionals in the field. During the stream, we will discuss a variety of processes that Matt went through as he immersed himself into the world Virtual Production as an independent developer with limited means, all the while documenting his findings and sharing it with the learning community.
 


ADDITIONAL EVENTS

Members of our team often perform presentations, sit in on panel discussions, or otherwise share their insight while participating in a variety of online events. Here are some events where Epic plans to have a presence.

AWE
Get awe-inspired with the best in AR/VR — now fully online from May 26-29, 2020. Register now to view presentations from Unreal Engine experts in the realms of 5G and spatial computing technologies, virtual production, and simulation technologies.

Marc Petit, General Manager of Unreal Engine, presents: What’s Next?
David Morin, Industry Manager for Film & TV, presents: Creating In-Camera VFX with Real-Time Workflows
Sebastien Loze, Industry Manager for Training and Simulation, co-presents with Myra LalDin, CEO of Perspectives: Learning by Living Memorable Virtual Experiences

NVIDIA GTC Digital
GTC Digital is a training, research, insights, and direct access to the brilliant minds of NVIDIA’s GPU Technology Conference, now online. Epic Games’ Film & TV industry manager, David Morin, presented: Creating In-Camera VFX with Real-Time Workflows, now available on demand.

C4D Live
In light of the cancellation of the 2020 NAB Show, Maxon hosted a virtual NAB presence on C4DLive.com featuring an incredible line-up of presenters. Epic Senior Technical Product Designer Andy Blondin gave a 25-minute virtual presentation: Blurring the Lines between Film, Television, and Games, now available on demand.

NAB Show Express
On Wednesday, May 13, Miles Perkins, Business Development Manager for Film & TV, participated in a panel: How is Virtual Production Changing Television? To watch the archived recording, register for a free account.
 


PREVIOUS UNREAL EVENTS

March 26, 2020 | 9am ET & 2pm ET – WEBINAR: What’s New in Twinmotion 2020.1
We recently hosted the live webinar What’s New in Twinmotion 2020.1. The replay is now available. In this webinar, Martin Krasemann, Twinmotion Technical Marketing Specialist at Epic Games presents a deep dive into some of the new Twinmotion 2020.1 features.

Find out how the release brings improved fidelity and higher-quality lighting, more realistic vegetation and humans, new features to review and present projects, and more. Watch now

March 26, 2020 | 2pm ET – INSIDE UNREAL: Blender to Unreal Tools, Part 3
It’s time for the third part in our “Blender to Unreal” series!

In part 2 we covered how to work with Rigify and the Unreal Mannequin. We’re leaving Manny behind for this adventure, and will proceed to demonstrate how to import custom animations, characters, and skeletons. Watch now.

April 2, 2020 | 2pm ET – INSIDE UNREAL: State of Audio in 4.25
You may have heard that we have several new exciting audio features coming in 4.25, and this week we thought we’d take a look at them!

To kick things off, the audio team will give a quick update on the Audio Mixer. From there we will shift to discussions and demos of the Native Convolution Reverb, Native Ambisonics Decoding and Encoding Support, as well as the new non-real-time audio analysis plugin Synesthesia. And finally, Wyeth Johnson will cap off the show with a demo on visualizing audio with the Niagara Audio Data Interface. Watch now.

April 2, 2020 | 9am ET & 2pm ET – WEBINAR: Unreal Engine and Quixel: pushing the boundaries of 3D
Traveling the planet with a mission to build the world’s largest library of scans, Quixel has sought to vastly simplify production of all digital experiences. Now, since joining forces with Epic Games, this mission is accelerating.  

In this presentation, Teddy Bergsman and Galen Davis demonstrated how Quixel Megascans, Bridge, and Mixer 2020—along with the power of Unreal Engine—are pushing the boundaries of what’s now possible with 3D. Watch now

April 9, 2020 | 2pm ET – INSIDE UNREAL – Iterative Design for Comfort
This week we’ll focus on building functionality that helps designers understand what’s going on in the game levels they’re building. Little features, like simple debug indicators in the level editor, or easily-accessed Blueprint functions, can greatly increase the speed and comfort of work while also reducing user error and frustration. We’ll also discuss how to iterate on code and design, to avoid impacting users when underlying code changes take place. Watch now.

April 9, 2020 – May 14, 2020 – Unreal Fast Track: Join the student challenge
Epic Games is bringing university students from around the world together to participate in the Unreal Fast Track, a personalized way to learn Unreal Engine, take part in exclusive Q&As with industry professionals, and get to know best practices for working on remote teams. Epic is hosting an exclusive Discord hub for the initiative, which runs through May 14. Read more.

 
April 16, 2020 | 2pm ET – INSIDE UNREAL: Houdini Workflows with Unreal Engine
Mike Lyndon from SideFX will explore how the latest iteration of the Houdini Niagara data interface has simplified the process of exporting point caches and added new ways of using that data in Niagara. With it, you can import fluid sims, crowds or other types of static or animated caches. The second half of the presentation from Paul Ambrosiussen will provide you with a snapshot of the SideFXLabs toolset, and how it fits into an artists workflow of creating and exporting procedural data for Unreal Engine.

April 17, 2020 | 2pm ET – Unreal Educator livestream series: Collaboration and Teamwork in Unreal Engine
Join us Fridays for a brand new livestream series geared specifically towards teaching and learning Unreal Engine in an academic environment. We are kicking off with a topic that is essential to achieving success in Unreal Engine: collaboration. Unreal Engine is designed from the ground up for teams and it’s easier than you think to get started using collaborative workflows. Watch now.

April 24, 2020 | 2pm ET – Unreal Educator livestream series: Unreal Educator’s Field Guide – Tips and Tricks for Instructors
In this presentation, Luis Cataldi explores the breadth of Epic resources available to help you teach Unreal Engine in your schools, online, or within your studio. We also share our favorite community resources that we have learned from and have been inspired by. This is a valuable video for anyone who teaches or helps others learn Unreal Engine. Watch now.

April 29, 2020 | 9am ET & 2pm ET – WEBINAR: Working collaboratively in Unreal Engine 
It’s easy to build Unreal Engine projects with numerous people in the same environment, live and in real time, whether you’re creating a virtual set or designing a new product. In this presentation, we will demonstrate two unique collaborative workflows. 

The first enables multiple artists to make changes simultaneously to the same Unreal Engine project safely and reliably. Updates happen on the fly for everyone in the group, with no wait. The second shows how to create a runtime experience of design data to conduct collaborative design review sessions. Watch now.

April 30, 2020 | 2pm ET – INSIDE UNREAL: 4.25 Release Highlights 
It’s easy to build Unreal Engine projects with numerous people in the same environment, live and in real time, whether you’re creating a virtual set or designing a new product. In this presentation, we will demonstrate two unique collaborative workflows.

May 1, 2020 | 2pm ET – Unreal Educator livestream series: Quixel Bridge, Mixer, and Megascans for Education
During this livestream, we will dig into the Quixel ecosystem to better understand the amazing toolset and vast content library available to all for free, and explore academic-friendly workflows for generating breathtaking environments. Learn more.

May 8, 2020 | 2pm ET – Twinmotion 2020 for Education
During this livestream, we will explore the new Twinmotion 2020 and discuss how best to integrate it into your academic environment. We’ll show you how incredibly easy it is to assemble a stunning environment in minutes, and walk you through the newest features.

May 13, 2020 | 9am ET & 2pm ET – WEBINAR: Source control in Unreal Engine
Planning, tools, and execution lie at the heart of any successful project. Agile teams often implement version control systems to record changes to files over time, enabling them to easily recall specific versions at a later point. This reduces risk and improves collaboration between developers.

In this webinar, Technical Artist Matthew Doyle goes over the different options for source control in the Unreal Editor. Watch now.

May 15, 2020 | 2pm ET – Unreal Educator livestream series: Exploring the Demand for Unreal Engine and Real-time 3D skills
This livestream is for anyone who teaches, supports, or helps others working with real-time tools, but specifically geared toward addressing the demand for Unreal Engine developers and how to train more of them with the right skills.

May 20, 2020 | 9am ET & 2pm ET – WEBINAR: Synchronizing Rhino data into Twinmotion in one click
In this webinar, Scott Davidson of McNeel and Associates shows how to prepare your model in Rhino and get it ready for Twinmotion. Next, Martin Krasemann, Twinmotion Product Specialist at Epic Games, demonstrates how to import the Rhino scene file into Twinmotion, converting native materials into Twinmotion PBR materials while retaining the scene hierarchy. Martin enriches the scene with paths, vegetation, vehicles, and characters, taking it all the way to the final rendering. Watch now.

May 22, 2020 | 2pm ET – Unreal Educator livestream series: The Kickstart Project: Exploring the Anatomy of Unreal Engine
This livestream will focus on the Unreal Engine Kickstart learning path available on Unreal Online Learning, developed by Sjoerd De Jong and Mario Palmero, along with the evangelism team in EMEA. Initially developed for experienced game developers to get started with Unreal Engine, it provides a big-picture, schematic overview to help you understand the relationships between the various systems and tools in the engine.

More online events will be added as they are confirmed, so please check back often!
 

Source: Unreal Engine Blog