By: Fabio Alessandrelli Aug 22, 2019
In effort to better Godot’s networking, two main changes were worked on in June and are now merged in the current master branch:
- The third party library used to implement WebSocket in non web export has been changed.
PacketPeerUDPmulticast support has been added.
Third-party library change
This new library allows us to use our own networking classes, making it more portable across different platforms, and solving some long lasting problems we had with the previous library, while also decreasing the overall code size.
More details are provided in the merged pull request.
If you are using WebSocket in your project please try out these changes and report any issue you might encounter.
WebSocket tutorial and demos
Multicast support is finally coming for
PacketPeerUDP, this is useful for network discovery (e.g. finding LAN peers, servers, etc.). See the documentation for
Along with this change, it is now also possible to get more information about the network interfaces of the machine on which Godot is running via the new
Source: Godot Engine Official